Spyparty alice4/17/2023 ![]() If the sniper hasn’t discovered who the killer is after a few seconds, the lights go out and the victim is killed. Some helpful ideas with this concept are tasks that must be completed by the spy such as: Having to locate a weapon (Poisoning a drink that was given by toby could be a concept), plant incriminating evidence, create an alibi, instruct victim of meeting place – once this is all complete, the spy then must meet the intended victim. ![]() You could even do a theme where the president is the intended victim. 2.) Make a variant of a murder mystery where the spy attempts to murder a guest and the sniper is supposed to stop them before it happens. It makes me think of ideas/variants that you can add (if you like them of course! :)) 1.) Perhaps you can add a variation where you are the spy but the view is 1st person instead of 3rd person. And the experience and final product is all the compensation I’m looking for! A difficult task for a spy might also be to eliminate another party goer without being detected.Īlso, have you considered outsourcing the code writing to your players to expedite the creation process? I’d love to be able to say I worked on something like this as I could use the experience in future resumes. I read your KOTAKU article about all the effects and distractions you plan on adding and can’t wait to play the beta/final product! Adverse weather could add another level of difficulty for the sniper as well. If there were multiple spies that would require the player to eliminate the first spy without blowing his cover such as in a bathroom or unused room for the party. Attack/arrest/kill the wrong target and blow your cover. ![]() Could there be two options for the sniper? Meaning allow the player to choose to use a sniper rifle from across the street or go into the party and handle the spy manually.
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